Ue5 landscape uv Sep 23, 2021 · Landscapes change from level to level. This is what it looks like after putting it on a landscape: As you can (hopefully) see, the lava texture is tiled way too much. Mar 13, 2015 · The texture size is 2048x2048. I'm using a series or maps and reference photos to create the landscape and lay down the basic features, but what would be really helpful is if I could project the entire map over the landscape as a landscape material. I don't think you can get a super crisp resolution on landscapes, it would require ridiculously large textures files to cover the entire terrain. 4 landscape coords node is generating overlapping uvs for each landscape component (which seems to be a weird choice). Creating World-Aligned Textures without tiling. Jul 21, 2014 · You need to divide your input UV coordinate by 504 then to get the UV’s to go from 0…1 across the entire landscape. From: Object Bounds > Mask RG > Multiply * 2 > Into Divide B. End result is a UV that will always cover any landscape of any size.
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